YOUNG LEADER SCHEME

You can now complete modules B-J online via e-learning - click here to find out more!!

The Modules

Module A - Prepare for take-off

Aim:

This module aims to give you the essential information you'll need to perform your ESYL role safely. It will provide you with the immediate skills needed to assist another section, and to understand your role. You'll also discover how the Scheme works, and find out how to access further training opportunities.

Objectives:

By the end of this module, you'll be able to:

  • explain your role as an ESYL for the section you're supporting
  • explain how local Scouting is organised
  • summarise the purpose and methods of Scouting
  • explain how the Safeguarding and Safety Policies apply to you
  • explain the importance of Policy, Organisation and Rules (POR) and access the information within it
  • show that you understand how POR affects your actions
  • explain why it’s important to run activities safely and why it's necessary to carry out risk assessments
  • explain the awards that you'll be able to work towards as an ESYL. These include Duke of Edinburgh's Awards and Scouts top awards as well as their young leader award.
  • understand how the Scheme works and how to access further training
Module B - Taking the lead

Aim:

This module aims to introduce you to the different concepts of leadership. It will teach you how to adapt your style so you can most effectively lead different kinds of activities.

Objectives:

By the end of this module, you'll be able to:

  • have the confidence to take on a leadership role within your chosen section
  • be able to run programme activities that are appropriate for your role
  • recognise different leadership styles and understand when each should be used to best effect
  • recognise how different styles of leadership impact an activity
  • understand the need for evaluation, and know how to implement the process as necessary
Module C - That's the way to do it 

Aim:

Aim:

This module aims to give you a general understanding of how to successfully demonstrate and teach a variety of skills. It will help make that process fun, and ensure that section members enjoy the experience.

Objectives:

By the end of this module, you'll be able to:

  • understand and be able to talk about how young people learn effectively
  • demonstrate an ability to pass on skills to younger people
  • understand and talk about different learning styles
  • have confidence in using different training techniques
Module D - Understanding behaviour

Aim:

There are a number of reasons why young people behave in certain ways. The aim of this module is to give ESYLs a basic understanding of the different behaviours that young people can display and explores some of the potential reasons underpinning those behaviours. By the end, you should be able to recognise and propose possible strategies for dealing with different behaviours.

Objectives:

By the end of this module, you'll be able to:

  • understand different types of behaviour
  • understand and talk about the causes and triggers underpinning different types of behaviour
  • demonstrate a number of tools or methods that could be used to manage behaviour
  • explain how ESYLs can assist with managing behaviour in the section
  • explain where they can get further assistance, and when to involve adults
Module E - Game on!

Aim:

The aim of this module is to give ESYLs a good understanding of the importance of games in the section meeting. It will give you an idea of the different types of games that can be played and when to use them to greatest effect.

Objectives:

By the end of this module, you'll be able to:

  • understand the importance of games in the section meeting
  • understand the need for different types of games and when to play them
  • be able to explain and run different types of games
  • be able to select games that suit the section’s programme
Module F - Making Scouting accessible and inclusive

Aim:

This module will teach you how to create an environment that is inclusive and welcoming for all young people in the section. It will give you an understanding of some different additional needs a young person might have, and show you how to make reasonable adjustments to make the programme more inclusive for all.

Objectives:

By the end of this module, you'll be able to:

  • understand that every young person is different
  • understand that everyone is welcome in Scouting
  • understand your role in contributing to a positive and inclusive environment
  • state a range of additional needs that young people in a section may experience
  • understand how additional needs may affect participation in the Programme
  • explain how to adapt programmes to meet the needs of all young people within the section
  • explain where to go for further information and guidance
Module G - What is a high quality programme?

Aim:

This module aims to provide you with the knowledge of what a high quality, balanced programme is and looks like for the section support. It will help you to understand how awards and badges help to achieve this. It will also give you tips on where to find ideas for planning a high quality programme and tips on reviewing the programme to ensure that it's challenging, relevant and rewarding for each young person in the section.

Objectives:

By the end of this module, you'll be able to:

  • identify the key elements of the younger section programmes, activity badges, challenge awards,
    requirements for completing top awards, and Staged Activity Badges
  • explain how the awards and badges form a progressive Scheme from age 6 to 25
  • understand the concept and importance of having a balanced high quality programme and working towards the top awards
  • understand and explain how Moving On Awards improve links between sections
  • explain what makes us unique as an organisation
  • review the programme using the quality programme checkers
Module H - Programme planning

Aim:

This module aims to provide you with the skills and understanding necessary to plan and run a balanced programme for their section over a three-month period.

Objectives:

By the end of this module, you'll be able to:

  • know where to look for programme ideas
  • understand the concept of running a high quality, balanced programme over a three-month period
  • use a range of programme planning techniques
  • describe what needs to be considered when planning and running activities
  • plan an outline programme for a three-month period
  • assess awards and badges on the basis of ‘personal best’
Module I - What did they say?

Aim:

This module aims to make you aware of the importance of listening to the views of young people. It gives an overview of how to bring their ideas to life, how to adapt their ideas where necessary, and how to and involve them in the planning of their programme.

Objectives:

By the end of this module, you'll be able to:

  • understand why it's important to get feedback and input from young people in the section
  • list different ways you can gather ideas and feedback within your section
  • explain how you can bring your section’s ideas to life and make adaptations where necessary
Module J - Communicate it!

Aim:

This module aims to make you aware of the importance of different communication styles and the impact that the way you communicate has on others. It will look at how you can adapt your style to suit your audience, whether you’re in section meetings or leader meetings. It will also look at how to talk about the skills you're gaining through Scheme whenever talking to other people both inside and outside of Scouting.

Objectives:

By the end of this module, you'll be able to:

  • understand how important effective communication is between leaders and young people in the section
  • adapt your communication style to suit the activity or situation
  • explain how tone and body language can affect how you communicate with others
  • be able to communicate how what you're learning and the experiences and skills you're gaining through completing the Scheme can be used in other Scouting and non-Scouting activities.
Module K - First Aid

Aim:

This module aims to ensure that ESYLs have the understanding and skills to take action in an emergency situation. Training in emergency response is becoming an essential requirement for many jobs and courses. These skills are invaluable for ESYLs. That’s why training in emergency aid is part of the Scheme. Given the wide availability of training courses in first and emergency aid, ESYLs complete this module by attending a recognised training course.

Objectives:

The objectives of this module are that of the course undertaken or the qualification obtained (see below)

Explorer Scout Young Leaders need to do one of these to complete this module:

  • attend a First Response course
  • gain Stage 4 of the Emergency Aid Staged Activity Badge
  • gain the Lifesaver Activity Badge for the Explorer Scout section
  • gain any other equivalent qualification in agreement with the Explorer Scout Leader (Young Leader)

The Missions

Mission 1: Game

Plan and run a minimum of three games with the section you are volunteering with. At least one game should take place indoors and one outdoors.

The games should be varied, incorporating:

  • at least two different types of leadership style (Modules B and C)
  • three different types of games; for example some games may be more energetic and active, while others may be more creative or reflective (Module E)

To complete this mission, you could:

  • run a game at the beginning or end of a section night
  • run a wide game on a camp
  • run a game that ties into a badge the section is working towards
  • run a game that reinforces something the section has learned
  • any other ideas, subject to agreement with ESLYL and SL
Mission 2: Activity

Plan and run an activity (not a game) with the section you are volunteering with.

The activities should include:

  • planning and organisation
  • delivery
  • gathering any equipment or materials needed

To complete this mission, you could:

  • choose an activity badge to run as part of the programme, providing all of the information and materials required for the section to achieve this
  • run a segment of the camp programme, such as a pioneering activity or obstacle course, planning the route for a hike, initiating some team challenges, or organising and leading a campfire
  • record the ways in which your section’s programme activities could count towards different badges and awards
  • run an activity for the section, relating to one of your own hobbies or interests
  • any other ideas, subject to agreement with the ESLYL and SL
Mission 3: Programme Planning

Take the section’s programme ideas to a programme planning meeting.

This mission should include:

  • asking the young people in the section to contribute their ideas to the programme
  • capturing the ideas and suggestions from the young people and exploring how these could be incorporated into their programme
  • attending and contributing to a meeting (eg programme planning meeting, leaders’ meeting, District, County/ Region or Area meeting)

To complete this mission, you could:

  • attend a section planning meeting
  • plan and run a meeting (eg section planning forum or running activities from the YouShape resources)
  • decide who should attend a meeting and invite them along
  • organise and run a forum for the young people in your section, gathering their ideas and suggestions, and feeding these back to the section leader
  • organise for someone to take notes, minutes or points of action
  • plan and run the Sixers’ or Patrol Leaders’ forum, ensuring that the young people in the section understand how they can input their ideas into the section programme
  • any other ideas, subject to agreement with the ESLYL and SL
Mission 4: Delivery

Take responsibility for organising and running part of the section programme.

This mission should include:

  • planning and organising a selection of activities on a theme
  • delivery of those activities
  • evaluation and review of the activities with the section

To complete this mission, you could:

  • plan and run a linking event with either the section above or the section below, working with the leaders of the sections above and below to arrange everything
  • plan an event, night or activity, ensuring it is appropriate for the age range of the young people, and is well-suited to the venue
  • include members of the section in the running of an evening
  • plan and run a Challenge Award with the young people, ideally choosing one that either has not already been achieved by anyone in the section, or which has been achieved by the fewest members
  • plan the monthly, termly or yearly programme of activities needed to achieve the award
  • plan a camp for the section (under the supervision of a leader with a Nights Away Permit)
  • help the young people in the section to explore a particular topic, or to develop some specific skills
  • any other ideas, subject to agreement with the ESLYL and SL
Find out more about the
Young Leader Scheme

e-Learning Opportunities

You now have the opportunity to complete modules B-J online at your own pace via e-learning. This is done through the links provided below - follow the links, create an account (or sign in if you have already completed some modules) and complete the course. Once you have finished, download the certificate at the end and email to youngleaders@braintree-explorers.co.uk and we will update your record on Online Scout Manager!

Module B

Taking the Lead

GO To the e-learning Course

Module C & J

C - ​That's the way to do it
J - Communicate It

GO To the e-learning Course

Module D & F

D - Understanding Behaviour
F - Making Scouting Accessible & Inclusive

GO To the e-learning Course

Module E

Game On

GO To the e-learning Course

Module G & H

G - Programme Planning
H - Programme Planning Plus

GO To the e-learning Course

Module I

What did they say?

GO To the e-learning Course

Young Leader Leadership Team

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Young Leader Team Leader

JASON
BARNES

Young Leader Trainer